Update character PDF and workspace: add ranged weapons, shields, and armor sections with QS tracking and related attributes; refine table layouts and workspace configuration

This commit is contained in:
2026-06-12 17:00:31 +02:00
parent 1b3655df69
commit fa2ef638f9
13 changed files with 838 additions and 10 deletions
+30
View File
@@ -197,6 +197,36 @@
<Int Name="slots"/>
</Variables>
</List>
<List Name="ranged">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="damage"/>
<Int Name="qs"/>
<String Name="fighttechnique"/>
<String Name="reload"/>
<Int Name="slots"/>
</Variables>
</List>
<List Name="armor">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="qs"/>
<String Name="armor"/>
<String Name="evade"/>
<Int Name="slots"/>
</Variables>
</List>
<List Name="shield">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="qs"/>
<String Name="parade"/>
<Int Name="slots"/>
</Variables>
</List>
</Variables>
</Group>
<Group Name="magic">
+319 -1
View File
@@ -3951,10 +3951,12 @@
</TableLayout>
</Content>
</TableLayout>
<!-- Nahkampfwaffen -->
<Label Styles="SmallHeaderNoTopSpacer">
<Text>"Nahkampfwaffen"</Text>
</Label>
<TableLayout Styles="TableChildren;">
<TableLayout Styles="TableChildren">
<Columns>
<Column>
<Width>20</Width>
@@ -4123,6 +4125,322 @@
</Content>
</TableLayout>
<!-- Fernkampfwaffen -->
<Label Styles="SmallHeaderNoTopSpacer">
<Text>"Fernkampfwaffen"</Text>
</Label>
<TableLayout Styles="TableChildren">
<Columns>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>6</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>18</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>16</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>8</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>12</Width>
<Percent>true</Percent>
</Column>
</Columns>
<Content>
<Label Styles="TalentTableHeader">
<Text>"Name"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"QS"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Kampftechnik"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Schaden"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Ladezeit"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Slots"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Preis"</Text>
</Label>
<Foreach>
<List>[data.character.items.ranged]</List>
<Content>
<Label Styles="HLeft">
<Text>[name]</Text>
</Label>
<Label>
<Text>[qs]</Text>
</Label>
<Label>
<Text>[fighttechnique]</Text>
</Label>
<Label>
<Text>[damage]</Text>
</Label>
<Label>
<Text>[reload]</Text>
</Label>
<Label>
<Text>[slots]</Text>
</Label>
<Label>
<Text>[cost]</Text>
</Label>
</Content>
</Foreach>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
</Content>
</TableLayout>
<!-- Rüstung -->
<Label Styles="SmallHeaderNoTopSpacer">
<Text>"Rüstung"</Text>
</Label>
<TableLayout Styles="TableChildren">
<Columns>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>6</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>8</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>8</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>12</Width>
<Percent>true</Percent>
</Column>
</Columns>
<Content>
<Label Styles="TalentTableHeader">
<Text>"Name"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"QS"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Rüstung"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"AW"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Slots"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Preis"</Text>
</Label>
<Foreach>
<List>[data.character.items.armor]</List>
<Content>
<Label Styles="HLeft">
<Text>[name]</Text>
</Label>
<Label>
<Text>[qs]</Text>
</Label>
<Label>
<Text>[armor]</Text>
</Label>
<Label>
<Text>[evade]</Text>
</Label>
<Label>
<Text>[slots]</Text>
</Label>
<Label>
<Text>[cost]</Text>
</Label>
</Content>
</Foreach>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
</Content>
</TableLayout>
<!-- Schilde -->
<Label Styles="SmallHeaderNoTopSpacer">
<Text>"Schilde"</Text>
</Label>
<TableLayout Styles="TableChildren">
<Columns>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>6</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>20</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>8</Width>
<Percent>true</Percent>
</Column>
<Column>
<Width>12</Width>
<Percent>true</Percent>
</Column>
</Columns>
<Content>
<Label Styles="TalentTableHeader">
<Text>"Name"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"QS"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Parade"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Slots"</Text>
</Label>
<Label Styles="TalentTableHeader">
<Text>"Preis"</Text>
</Label>
<Foreach>
<List>[data.character.items.shield]</List>
<Content>
<Label Styles="HLeft">
<Text>[name]</Text>
</Label>
<Label>
<Text>[qs]</Text>
</Label>
<Label>
<Text>[parade]</Text>
</Label>
<Label>
<Text>[slots]</Text>
</Label>
<Label>
<Text>[cost]</Text>
</Label>
</Content>
</Foreach>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
<Label>
<Text>""</Text>
</Label>
</Content>
</TableLayout>
</Content>
</ColumnLayout>
</Body>
+358
View File
@@ -4229,6 +4229,8 @@
</Content>
</HorizontalContainer>
<!-- End Header Bar -->
<!-- Melee Weapons -->
<Header>
<Level>2</Level>
<Text>"Nahkampfwaffen"</Text>
@@ -4353,6 +4355,362 @@
<Budget>[data.character.control.coins]</Budget>
<Cost>[item.cost]</Cost>
</BaseToListPicker>
<!-- Ranged Weapons -->
<Header>
<Level>2</Level>
<Text>"Fernkampfwaffen"</Text>
</Header>
<ListDisplay>
<List>[data.character.items.ranged]</List>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"QS"</Name>
<Value>[qs]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Schaden"</Name>
<Value>[damage]</Value>
</NameValueDisplay>
</Columns>
<Budget>[data.character.control.coins]</Budget>
<Cost>[cost]</Cost>
<AllowRemove>true</AllowRemove>
<Buttons>
<Button>
<Text>"+QS"</Text>
<OnClick>
<Action>
<If>[qs] &lt; 6</If>
<Do>[data.character.control.coins] - [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[cost] * 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[qs] + 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
<Button>
<Text>"-QS"</Text>
<OnClick>
<Action>
<If>[qs] &gt; 0</If>
<Do>[cost] / 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[data.character.control.coins] + [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[qs] - 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
</Buttons>
</ListDisplay>
<BaseToListPicker>
<List>[data.character.items.ranged]</List>
<PropertyOutputs>
<PropertyOutput>
<Property>[file.name]</Property>
<Output>[name]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.cost]</Property>
<Output>[cost]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[ranged.damage]</Property>
<Output>[damage]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>1</Property>
<Output>[qs]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[ranged.technique]</Property>
<Output>[fighttechnique]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[ranged.reload]</Property>
<Output>[reload]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.slots]</Property>
<Output>[slots]</Output>
</PropertyOutput>
</PropertyOutputs>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[file.name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[item.cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Schaden"</Name>
<Value>[ranged.damage]</Value>
</NameValueDisplay>
</Columns>
<Base>[base.items.Ranged]</Base>
<Budget>[data.character.control.coins]</Budget>
<Cost>[item.cost]</Cost>
</BaseToListPicker>
<!-- Armor -->
<Header>
<Level>2</Level>
<Text>"Rüstung"</Text>
</Header>
<ListDisplay>
<List>[data.character.items.armor]</List>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"QS"</Name>
<Value>[qs]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Rüstung"</Name>
<Value>[armor]</Value>
</NameValueDisplay>
</Columns>
<Budget>[data.character.control.coins]</Budget>
<Cost>[cost]</Cost>
<AllowRemove>true</AllowRemove>
<Buttons>
<Button>
<Text>"+QS"</Text>
<OnClick>
<Action>
<If>[qs] &lt; 6</If>
<Do>[data.character.control.coins] - [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[cost] * 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[qs] + 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
<Button>
<Text>"-QS"</Text>
<OnClick>
<Action>
<If>[qs] &gt; 0</If>
<Do>[cost] / 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[data.character.control.coins] + [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[qs] - 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
</Buttons>
</ListDisplay>
<BaseToListPicker>
<List>[data.character.items.armor]</List>
<PropertyOutputs>
<PropertyOutput>
<Property>[file.name]</Property>
<Output>[name]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.cost]</Property>
<Output>[cost]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>1</Property>
<Output>[qs]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[armor.armor]</Property>
<Output>[armor]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[armor.evade]</Property>
<Output>[evade]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.slots]</Property>
<Output>[slots]</Output>
</PropertyOutput>
</PropertyOutputs>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[file.name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[item.cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Rüstung"</Name>
<Value>[armor.armor]</Value>
</NameValueDisplay>
</Columns>
<Base>[base.items.Armor]</Base>
<Budget>[data.character.control.coins]</Budget>
<Cost>[item.cost]</Cost>
</BaseToListPicker>
<!-- Shields -->
<Header>
<Level>2</Level>
<Text>"Schilde"</Text>
</Header>
<ListDisplay>
<List>[data.character.items.shield]</List>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"QS"</Name>
<Value>[qs]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Parade"</Name>
<Value>[parade]</Value>
</NameValueDisplay>
</Columns>
<Budget>[data.character.control.coins]</Budget>
<Cost>[cost]</Cost>
<AllowRemove>true</AllowRemove>
<Buttons>
<Button>
<Text>"+QS"</Text>
<OnClick>
<Action>
<If>[qs] &lt; 6</If>
<Do>[data.character.control.coins] - [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[cost] * 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &lt; 6</If>
<Do>[qs] + 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
<Button>
<Text>"-QS"</Text>
<OnClick>
<Action>
<If>[qs] &gt; 0</If>
<Do>[cost] / 2</Do>
<Output>[cost]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[data.character.control.coins] + [cost]</Do>
<Output>[data.character.control.coins]</Output>
</Action>
<Action>
<If>[qs] &gt; 0</If>
<Do>[qs] - 1</Do>
<Output>[qs]</Output>
</Action>
</OnClick>
</Button>
</Buttons>
</ListDisplay>
<BaseToListPicker>
<List>[data.character.items.armor]</List>
<PropertyOutputs>
<PropertyOutput>
<Property>[file.name]</Property>
<Output>[name]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.cost]</Property>
<Output>[cost]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>1</Property>
<Output>[qs]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[shield.parade]</Property>
<Output>[parade]</Output>
</PropertyOutput>
<PropertyOutput>
<Property>[item.slots]</Property>
<Output>[slots]</Output>
</PropertyOutput>
</PropertyOutputs>
<Columns>
<NameValueDisplay>
<Name>"Name"</Name>
<Value>[file.name]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Kosten"</Name>
<Value>[item.cost]</Value>
</NameValueDisplay>
<NameValueDisplay>
<Name>"Parade"</Name>
<Value>[shield.parade]</Value>
</NameValueDisplay>
</Columns>
<Base>[base.items.Shields]</Base>
<Budget>[data.character.control.coins]</Budget>
<Cost>[item.cost]</Cost>
</BaseToListPicker>
</Content>
</Page>
<Page Name="print">