Update character PDF and workspace: add ranged weapons, shields, and armor sections with QS tracking and related attributes; refine table layouts and workspace configuration
This commit is contained in:
parent
1b3655df69
commit
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7
WorldDawnSimpleTest/.obsidian/types.json
vendored
7
WorldDawnSimpleTest/.obsidian/types.json
vendored
@ -19,6 +19,11 @@
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"item": "checkbox",
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"weapon": "checkbox",
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"damage": "text",
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"item.slots": "number"
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"item.slots": "number",
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"ranged": "checkbox",
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"armor": "checkbox",
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"armor.evade": "number",
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"armor.slots": "number",
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"shield": "checkbox"
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}
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}
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40
WorldDawnSimpleTest/.obsidian/workspace.json
vendored
40
WorldDawnSimpleTest/.obsidian/workspace.json
vendored
@ -4,17 +4,34 @@
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"type": "split",
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"children": [
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{
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"id": "a0c7b83c6b065d06",
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"id": "3ed41090d6d6003b",
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"type": "tabs",
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"children": [
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{
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"id": "4f3318fce357f3e3",
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"id": "cbd86a1333362c95",
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"type": "leaf",
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"state": {
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"type": "empty",
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"state": {},
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"type": "bases",
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"state": {
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"file": "wiki/weapons/Items.base",
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"viewName": "Shields"
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},
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"icon": "lucide-table",
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"title": "Items"
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}
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},
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{
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"id": "e865c65554502fdc",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "wiki/weapons/Holzschild.md",
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"mode": "source",
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"source": false
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},
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"icon": "lucide-file",
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"title": "New tab"
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"title": "Holzschild"
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}
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}
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]
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@ -179,12 +196,19 @@
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"bases:Create new base": false
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}
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},
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"active": "4f3318fce357f3e3",
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"active": "cbd86a1333362c95",
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"lastOpenFiles": [
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"wiki/weapons/Axt.md",
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"wiki/weapons/Holzschild.md",
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"wiki/weapons/Stahlschild.md",
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"wiki/weapons/Items.base",
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"wiki/weapons/Sword.md",
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"wiki/weapons/Lederrüstung.md",
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"wiki/weapons/Kettenhemd.md",
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"wiki/weapons/Bow.md",
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"wiki/weapons/Armbrust.md",
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"wiki/weapons/Spear.md",
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"adventures/Untitled.canvas",
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"wiki/weapons/Axt.md",
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"wiki/weapons/Sword.md",
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"wiki/costtables/Attribute A.md",
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"wiki/costtables/CostTable.base",
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"wiki/races/Races.base",
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8
WorldDawnSimpleTest/adventures/Untitled.canvas
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8
WorldDawnSimpleTest/adventures/Untitled.canvas
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@ -0,0 +1,8 @@
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{
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"nodes":[
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{"id":"f7a3c430fe988560","x":-840,"y":-900,"width":360,"height":540,"type":"text","text":"Felix / Ira\nInitiative: 12\nStatus:\n- Brennt"},
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{"id":"2a387de871d20754","type":"text","text":"Hunti / Knuhut\nInitiative: 9\nStatus:","x":-60,"y":-900,"width":396,"height":540},
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{"id":"c86159a743e46642","x":-440,"y":-630,"width":340,"height":540,"type":"text","text":"B7 / Ork mit Axt\nInitiative: 10\nHealth: 32\nWaffe:\n- Axt \n\t- (AT: 12, PA: 7, QS: 3)\n\t- 2W6 + QS\nStatus:\n- Kackt"}
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],
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"edges":[]
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}
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10
WorldDawnSimpleTest/wiki/weapons/Armbrust.md
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10
WorldDawnSimpleTest/wiki/weapons/Armbrust.md
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@ -0,0 +1,10 @@
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---
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item: true
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ranged: true
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item.cost: "16500"
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ranged.damage: 2W6 + 3
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ranged.technique: Armbrüste
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ranged.reload: (FF + KK) - 2
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item.slots: 3
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---
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ArmBRUST hihihi
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10
WorldDawnSimpleTest/wiki/weapons/Bow.md
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10
WorldDawnSimpleTest/wiki/weapons/Bow.md
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@ -0,0 +1,10 @@
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---
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item: true
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ranged: true
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item.cost: "1000"
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ranged.damage: 2W4 + 2
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ranged.technique: Bögen
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ranged.reload: FF
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item.slots: 2
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---
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Einen Bogen ist eine Schießi Schießi Waffe
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7
WorldDawnSimpleTest/wiki/weapons/Holzschild.md
Normal file
7
WorldDawnSimpleTest/wiki/weapons/Holzschild.md
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@ -0,0 +1,7 @@
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---
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item: true
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item.cost: "460"
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item.slots: 2
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shield: true
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shield.parade: "+2"
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---
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@ -8,6 +8,7 @@ views:
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- file.name
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- item.cost
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- item.slots
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- shield.parade
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- type: table
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name: Weapons
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filters:
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@ -29,3 +30,38 @@ views:
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- file.name
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- item.cost
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- item.slots
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- type: table
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name: Ranged
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filters:
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and:
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- ranged == true
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order:
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- file.name
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- item.cost
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- ranged.damage
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- ranged.reload
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- ranged.technique
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- item.slots
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- type: table
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name: Shields
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filters:
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and:
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- shield == true
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order:
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- file.name
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- item.slots
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- item.cost
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- shield.parade
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columnSize:
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note.shield.parade^: 158
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- type: table
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name: Armor
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filters:
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and:
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- armor == true
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order:
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- file.name
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- item.cost
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- item.slots
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- armor.evade
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- armor.armor
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9
WorldDawnSimpleTest/wiki/weapons/Kettenhemd.md
Normal file
9
WorldDawnSimpleTest/wiki/weapons/Kettenhemd.md
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@ -0,0 +1,9 @@
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---
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item: true
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item.cost: "800"
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item.slots: 3
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armor: true
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armor.evade: -2
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armor.armor: 2 + QS
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---
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Hemd aus Ketten
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9
WorldDawnSimpleTest/wiki/weapons/Lederrüstung.md
Normal file
9
WorldDawnSimpleTest/wiki/weapons/Lederrüstung.md
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@ -0,0 +1,9 @@
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---
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item: true
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item.cost: "600"
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item.slots: 2
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armor: true
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armor.evade: -1
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armor.armor: 1 + QS/2
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---
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Rüstung aus aus Haut vom toten Tier.
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4
WorldDawnSimpleTest/wiki/weapons/Stahlschild.md
Normal file
4
WorldDawnSimpleTest/wiki/weapons/Stahlschild.md
Normal file
@ -0,0 +1,4 @@
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---
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shield: true
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shield.parade: "+3"
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---
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@ -197,6 +197,36 @@
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<Int Name="slots"/>
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</Variables>
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</List>
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<List Name="ranged">
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<Variables>
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<String Name="name"/>
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<Int Name="cost"/>
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<String Name="damage"/>
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<Int Name="qs"/>
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<String Name="fighttechnique"/>
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<String Name="reload"/>
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<Int Name="slots"/>
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</Variables>
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</List>
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<List Name="armor">
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<Variables>
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<String Name="name"/>
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<Int Name="cost"/>
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<String Name="qs"/>
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<String Name="armor"/>
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<String Name="evade"/>
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<Int Name="slots"/>
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</Variables>
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</List>
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<List Name="shield">
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<Variables>
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<String Name="name"/>
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<Int Name="cost"/>
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<String Name="qs"/>
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<String Name="parade"/>
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<Int Name="slots"/>
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</Variables>
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</List>
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</Variables>
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</Group>
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<Group Name="magic">
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@ -3951,10 +3951,12 @@
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</TableLayout>
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</Content>
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</TableLayout>
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<!-- Nahkampfwaffen -->
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<Label Styles="SmallHeaderNoTopSpacer">
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<Text>"Nahkampfwaffen"</Text>
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</Label>
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<TableLayout Styles="TableChildren;">
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<TableLayout Styles="TableChildren">
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<Columns>
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<Column>
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<Width>20</Width>
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@ -4123,6 +4125,322 @@
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</Content>
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</TableLayout>
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<!-- Fernkampfwaffen -->
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<Label Styles="SmallHeaderNoTopSpacer">
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<Text>"Fernkampfwaffen"</Text>
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</Label>
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<TableLayout Styles="TableChildren">
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<Columns>
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<Column>
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<Width>20</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>6</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>20</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>18</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>16</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>8</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>12</Width>
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<Percent>true</Percent>
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</Column>
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</Columns>
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<Content>
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<Label Styles="TalentTableHeader">
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<Text>"Name"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"QS"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Kampftechnik"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Schaden"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Ladezeit"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Slots"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Preis"</Text>
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</Label>
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<Foreach>
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<List>[data.character.items.ranged]</List>
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<Content>
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<Label Styles="HLeft">
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<Text>[name]</Text>
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</Label>
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<Label>
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<Text>[qs]</Text>
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</Label>
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<Label>
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<Text>[fighttechnique]</Text>
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</Label>
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<Label>
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<Text>[damage]</Text>
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</Label>
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<Label>
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<Text>[reload]</Text>
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</Label>
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<Label>
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<Text>[slots]</Text>
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</Label>
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<Label>
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<Text>[cost]</Text>
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</Label>
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</Content>
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</Foreach>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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<Label>
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<Text>""</Text>
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</Label>
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</Content>
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</TableLayout>
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<!-- Rüstung -->
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<Label Styles="SmallHeaderNoTopSpacer">
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<Text>"Rüstung"</Text>
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</Label>
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<TableLayout Styles="TableChildren">
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<Columns>
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<Column>
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<Width>20</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>6</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>20</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>8</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>8</Width>
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<Percent>true</Percent>
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</Column>
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<Column>
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<Width>12</Width>
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<Percent>true</Percent>
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</Column>
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</Columns>
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<Content>
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<Label Styles="TalentTableHeader">
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<Text>"Name"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"QS"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"Rüstung"</Text>
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</Label>
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<Label Styles="TalentTableHeader">
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<Text>"AW"</Text>
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</Label>
|
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<Label Styles="TalentTableHeader">
|
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<Text>"Slots"</Text>
|
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</Label>
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<Label Styles="TalentTableHeader">
|
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<Text>"Preis"</Text>
|
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</Label>
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|
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<Foreach>
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<List>[data.character.items.armor]</List>
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<Content>
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<Label Styles="HLeft">
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<Text>[name]</Text>
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</Label>
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<Label>
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<Text>[qs]</Text>
|
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</Label>
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<Label>
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<Text>[armor]</Text>
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</Label>
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<Label>
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<Text>[evade]</Text>
|
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</Label>
|
||||
<Label>
|
||||
<Text>[slots]</Text>
|
||||
</Label>
|
||||
<Label>
|
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<Text>[cost]</Text>
|
||||
</Label>
|
||||
</Content>
|
||||
</Foreach>
|
||||
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
|
||||
</Content>
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||||
</TableLayout>
|
||||
|
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<!-- Schilde -->
|
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<Label Styles="SmallHeaderNoTopSpacer">
|
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<Text>"Schilde"</Text>
|
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</Label>
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<TableLayout Styles="TableChildren">
|
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<Columns>
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<Column>
|
||||
<Width>20</Width>
|
||||
<Percent>true</Percent>
|
||||
</Column>
|
||||
<Column>
|
||||
<Width>6</Width>
|
||||
<Percent>true</Percent>
|
||||
</Column>
|
||||
<Column>
|
||||
<Width>20</Width>
|
||||
<Percent>true</Percent>
|
||||
</Column>
|
||||
<Column>
|
||||
<Width>8</Width>
|
||||
<Percent>true</Percent>
|
||||
</Column>
|
||||
<Column>
|
||||
<Width>12</Width>
|
||||
<Percent>true</Percent>
|
||||
</Column>
|
||||
</Columns>
|
||||
<Content>
|
||||
|
||||
<Label Styles="TalentTableHeader">
|
||||
<Text>"Name"</Text>
|
||||
</Label>
|
||||
<Label Styles="TalentTableHeader">
|
||||
<Text>"QS"</Text>
|
||||
</Label>
|
||||
<Label Styles="TalentTableHeader">
|
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<Text>"Parade"</Text>
|
||||
</Label>
|
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<Label Styles="TalentTableHeader">
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<Text>"Slots"</Text>
|
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</Label>
|
||||
<Label Styles="TalentTableHeader">
|
||||
<Text>"Preis"</Text>
|
||||
</Label>
|
||||
|
||||
<Foreach>
|
||||
<List>[data.character.items.shield]</List>
|
||||
<Content>
|
||||
<Label Styles="HLeft">
|
||||
<Text>[name]</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>[qs]</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>[parade]</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>[slots]</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>[cost]</Text>
|
||||
</Label>
|
||||
</Content>
|
||||
</Foreach>
|
||||
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
<Label>
|
||||
<Text>""</Text>
|
||||
</Label>
|
||||
|
||||
</Content>
|
||||
</TableLayout>
|
||||
</Content>
|
||||
</ColumnLayout>
|
||||
</Body>
|
||||
|
||||
@ -4229,6 +4229,8 @@
|
||||
</Content>
|
||||
</HorizontalContainer>
|
||||
<!-- End Header Bar -->
|
||||
|
||||
<!-- Melee Weapons -->
|
||||
<Header>
|
||||
<Level>2</Level>
|
||||
<Text>"Nahkampfwaffen"</Text>
|
||||
@ -4353,6 +4355,362 @@
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[item.cost]</Cost>
|
||||
</BaseToListPicker>
|
||||
|
||||
<!-- Ranged Weapons -->
|
||||
<Header>
|
||||
<Level>2</Level>
|
||||
<Text>"Fernkampfwaffen"</Text>
|
||||
</Header>
|
||||
<ListDisplay>
|
||||
<List>[data.character.items.ranged]</List>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"QS"</Name>
|
||||
<Value>[qs]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Schaden"</Name>
|
||||
<Value>[damage]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[cost]</Cost>
|
||||
<AllowRemove>true</AllowRemove>
|
||||
<Buttons>
|
||||
<Button>
|
||||
<Text>"+QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[data.character.control.coins] - [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[cost] * 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[qs] + 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
<Button>
|
||||
<Text>"-QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[cost] / 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[data.character.control.coins] + [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[qs] - 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
</Buttons>
|
||||
</ListDisplay>
|
||||
<BaseToListPicker>
|
||||
<List>[data.character.items.ranged]</List>
|
||||
<PropertyOutputs>
|
||||
<PropertyOutput>
|
||||
<Property>[file.name]</Property>
|
||||
<Output>[name]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.cost]</Property>
|
||||
<Output>[cost]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[ranged.damage]</Property>
|
||||
<Output>[damage]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>1</Property>
|
||||
<Output>[qs]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[ranged.technique]</Property>
|
||||
<Output>[fighttechnique]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[ranged.reload]</Property>
|
||||
<Output>[reload]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.slots]</Property>
|
||||
<Output>[slots]</Output>
|
||||
</PropertyOutput>
|
||||
</PropertyOutputs>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[file.name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[item.cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Schaden"</Name>
|
||||
<Value>[ranged.damage]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Base>[base.items.Ranged]</Base>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[item.cost]</Cost>
|
||||
</BaseToListPicker>
|
||||
|
||||
<!-- Armor -->
|
||||
<Header>
|
||||
<Level>2</Level>
|
||||
<Text>"Rüstung"</Text>
|
||||
</Header>
|
||||
<ListDisplay>
|
||||
<List>[data.character.items.armor]</List>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"QS"</Name>
|
||||
<Value>[qs]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Rüstung"</Name>
|
||||
<Value>[armor]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[cost]</Cost>
|
||||
<AllowRemove>true</AllowRemove>
|
||||
<Buttons>
|
||||
<Button>
|
||||
<Text>"+QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[data.character.control.coins] - [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[cost] * 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[qs] + 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
<Button>
|
||||
<Text>"-QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[cost] / 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[data.character.control.coins] + [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[qs] - 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
</Buttons>
|
||||
</ListDisplay>
|
||||
<BaseToListPicker>
|
||||
<List>[data.character.items.armor]</List>
|
||||
<PropertyOutputs>
|
||||
<PropertyOutput>
|
||||
<Property>[file.name]</Property>
|
||||
<Output>[name]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.cost]</Property>
|
||||
<Output>[cost]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>1</Property>
|
||||
<Output>[qs]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[armor.armor]</Property>
|
||||
<Output>[armor]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[armor.evade]</Property>
|
||||
<Output>[evade]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.slots]</Property>
|
||||
<Output>[slots]</Output>
|
||||
</PropertyOutput>
|
||||
</PropertyOutputs>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[file.name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[item.cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Rüstung"</Name>
|
||||
<Value>[armor.armor]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Base>[base.items.Armor]</Base>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[item.cost]</Cost>
|
||||
</BaseToListPicker>
|
||||
|
||||
<!-- Shields -->
|
||||
<Header>
|
||||
<Level>2</Level>
|
||||
<Text>"Schilde"</Text>
|
||||
</Header>
|
||||
<ListDisplay>
|
||||
<List>[data.character.items.shield]</List>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"QS"</Name>
|
||||
<Value>[qs]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Parade"</Name>
|
||||
<Value>[parade]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[cost]</Cost>
|
||||
<AllowRemove>true</AllowRemove>
|
||||
<Buttons>
|
||||
<Button>
|
||||
<Text>"+QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[data.character.control.coins] - [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[cost] * 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] < 6</If>
|
||||
<Do>[qs] + 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
<Button>
|
||||
<Text>"-QS"</Text>
|
||||
<OnClick>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[cost] / 2</Do>
|
||||
<Output>[cost]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[data.character.control.coins] + [cost]</Do>
|
||||
<Output>[data.character.control.coins]</Output>
|
||||
</Action>
|
||||
<Action>
|
||||
<If>[qs] > 0</If>
|
||||
<Do>[qs] - 1</Do>
|
||||
<Output>[qs]</Output>
|
||||
</Action>
|
||||
</OnClick>
|
||||
</Button>
|
||||
</Buttons>
|
||||
</ListDisplay>
|
||||
<BaseToListPicker>
|
||||
<List>[data.character.items.armor]</List>
|
||||
<PropertyOutputs>
|
||||
<PropertyOutput>
|
||||
<Property>[file.name]</Property>
|
||||
<Output>[name]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.cost]</Property>
|
||||
<Output>[cost]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>1</Property>
|
||||
<Output>[qs]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[shield.parade]</Property>
|
||||
<Output>[parade]</Output>
|
||||
</PropertyOutput>
|
||||
<PropertyOutput>
|
||||
<Property>[item.slots]</Property>
|
||||
<Output>[slots]</Output>
|
||||
</PropertyOutput>
|
||||
</PropertyOutputs>
|
||||
<Columns>
|
||||
<NameValueDisplay>
|
||||
<Name>"Name"</Name>
|
||||
<Value>[file.name]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Kosten"</Name>
|
||||
<Value>[item.cost]</Value>
|
||||
</NameValueDisplay>
|
||||
<NameValueDisplay>
|
||||
<Name>"Parade"</Name>
|
||||
<Value>[shield.parade]</Value>
|
||||
</NameValueDisplay>
|
||||
</Columns>
|
||||
<Base>[base.items.Shields]</Base>
|
||||
<Budget>[data.character.control.coins]</Budget>
|
||||
<Cost>[item.cost]</Cost>
|
||||
</BaseToListPicker>
|
||||
|
||||
|
||||
</Content>
|
||||
</Page>
|
||||
<Page Name="print">
|
||||
|
||||
Loading…
Reference in New Issue
Block a user