Talents Begin
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@ -80,5 +80,76 @@
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</Int>
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</Variables>
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</Group>
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<Group Name="talents">
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<Variables>
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<!-- Body Talents-->
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<Int Name="awareness"/>
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<Int Name="jugglery"/>
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<Int Name="climbing"/>
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<Int Name="bodycontrol"/>
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<Int Name="actofstrength"/>
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<Int Name="riding"/>
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<Int Name="swimming"/>
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<Int Name="selfcontrol"/>
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<Int Name="singing"/>
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<Int Name="senses"/>
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<Int Name="dancing"/>
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<Int Name="pickpocketing"/>
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<Int Name="stealth"/>
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<Int Name="carousing"/>
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<!-- Social Talents -->
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<Int Name="convincing"/>
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<Int Name="seduction"/>
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<Int Name="intimidation"/>
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<Int Name="etiquette"/>
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<Int Name="streetwise"/>
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<Int Name="empathy"/>
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<Int Name="persuasion"/>
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<Int Name="disguise"/>
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<Int Name="willpower"/>
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<!-- Nature Talents -->
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<Int Name="tracking"/>
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<Int Name="ropes"/>
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<Int Name="fishing"/>
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<Int Name="orientation"/>
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<Int Name="plants"/>
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<Int Name="animals"/>
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<Int Name="survival"/>
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<!-- Knowledge Talents -->
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<Int Name="gambling"/>
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<Int Name="geography"/>
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<Int Name="history"/>
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<Int Name="society"/>
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<Int Name="religions"/>
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<Int Name="warfare"/>
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<Int Name="magiclore"/>
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<Int Name="mechanics"/>
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<Int Name="math"/>
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<Int Name="law"/>
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<Int Name="legends"/>
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<!-- Crafting -->
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<Int Name="alchemy"/>
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<Int Name="sailing"/>
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<Int Name="vehicles"/>
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<Int Name="trading"/>
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<Int Name="treatpoison"/>
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<Int Name="treatdisease"/>
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<Int Name="treatsoul"/>
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<Int Name="treatwounds"/>
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<Int Name="woodworking"/>
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<Int Name="cooking"/>
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<Int Name="leatherworking"/>
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<Int Name="drawing"/>
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<Int Name="metalworking"/>
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<Int Name="music"/>
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<Int Name="lockpicking"/>
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<Int Name="stoneworking"/>
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<Int Name="clothworking"/>
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</Variables>
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</Group>
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</Groups>
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</DataStructure>
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@ -36,5 +36,9 @@
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</Actions>
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<Return>[local.cost]</Return>
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</Function>-->
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<Function Name="charlib_midval">
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<Return>([param.0] + [param.1] + [param.2]) / 3</Return>
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</Function>
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</Functions>
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</Library>
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@ -176,6 +176,18 @@
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</OpenPage>
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</OnClick>
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</Button>
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<Button>
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<Text>"Talente"</Text>
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<OnClick>
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<Action>
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<Do>"talents"</Do>
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<Output>[data.character.flow.currentPage]</Output>
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</Action>
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<OpenPage>
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<Page>[data.character.flow.currentPage]</Page>
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</OpenPage>
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</OnClick>
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</Button>
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</Content>
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</HorizontalContainer>
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<!-- End Header Bar -->
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@ -309,6 +321,18 @@
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</OpenPage>
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</OnClick>
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</Button>
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<Button>
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<Text>"Talente"</Text>
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<OnClick>
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<Action>
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<Do>"talents"</Do>
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<Output>[data.character.flow.currentPage]</Output>
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</Action>
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<OpenPage>
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<Page>[data.character.flow.currentPage]</Page>
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</OpenPage>
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</OnClick>
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</Button>
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</Content>
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</HorizontalContainer>
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<!-- End Header Bar -->
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@ -583,5 +607,121 @@
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</GridContainer>
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</Content>
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</Page>
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<Page Name="talents">
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<Content>
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<!-- Header Bar -->
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<Bar>
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<Displays>
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<BarDisplay>
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<Name>"Name"</Name>
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<Value>[data.character.definition.name]</Value>
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</BarDisplay>
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<BarDisplay>
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<Name>"Rasse"</Name>
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<Value>[data.character.race.name]</Value>
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</BarDisplay>
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<BarDisplay>
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<Name>"XP"</Name>
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<Value>[data.character.control.xp]</Value>
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</BarDisplay>
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<BarDisplay>
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<Name>"Kreuzer"</Name>
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<Value>[data.character.control.coins]</Value>
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</BarDisplay>
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</Displays>
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</Bar>
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<HorizontalContainer>
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<Content>
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<Button>
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<Text>"Profil"</Text>
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<OnClick>
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<Action>
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<Do>"profile"</Do>
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<Output>[data.character.flow.currentPage]</Output>
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</Action>
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<OpenPage>
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<Page>[data.character.flow.currentPage]</Page>
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</OpenPage>
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</OnClick>
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</Button>
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<Button>
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<Text>"Grundattribute"</Text>
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<OnClick>
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<Action>
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<Do>"baseattributes"</Do>
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<Output>[data.character.flow.currentPage]</Output>
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</Action>
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<OpenPage>
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<Page>[data.character.flow.currentPage]</Page>
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</OpenPage>
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</OnClick>
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</Button>
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<Button>
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<Text>"Talente"</Text>
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<OnClick>
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<Action>
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<Do>"talents"</Do>
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<Output>[data.character.flow.currentPage]</Output>
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</Action>
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<OpenPage>
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<Page>[data.character.flow.currentPage]</Page>
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</OpenPage>
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</OnClick>
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</Button>
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</Content>
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</HorizontalContainer>
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<!-- End Header Bar -->
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<Header>
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<Level>2</Level>
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<Text>"Körpertalente"</Text>
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</Header>
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<GridContainer>
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<Cols>4</Cols>
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<Content>
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<!-- Aufmerksamkeit/Awareness -->
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<Label>
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<Text>"Aufmerksamkeit"</Text>
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</Label>
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<HorizontalContainer>
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<Content>
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<Label><Text>MU</Text></Label>
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<Label><Text>GE</Text></Label>
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<Label><Text>KK</Text></Label>
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</Content>
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</HorizontalContainer>
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<ValueAndBorders>
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<Value>[data.character.talents.awareness]</Value>
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<LowerBorder>0</LowerBorder>
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<UpperBorder>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</UpperBorder>
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</ValueAndBorders>
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<ValueButtons>
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.talents.awareness]</Output>
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<Min>0</Min>
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<Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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</ValueButton>
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<ValueButton>
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<Value>-1</Value>
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</ValueButton>
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<ValueButton>
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<Value>+1</Value>
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</ValueButton>
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<ValueButton>
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<Value>+3</Value>
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</ValueButton>
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</Buttons>
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</ValueButtons>
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</Content>
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</GridContainer>
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</Content>
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</Page><!-- End Talent Page-->
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</Pages>
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</Tool>
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