SimpleTest/tools/charactercreation/characterdata.xml

267 lines
9.4 KiB
XML

<DataStructure Name="characterdata">
<Version>1</Version>
<Groups>
<Group Name="flow">
<Variables>
<String Name="currentpage">
<Value>newchar</Value>
</String>
</Variables>
</Group>
<Group Name="control">
<Variables>
<Int Name="startxp">
<Value>950</Value>
</Int>
<Int Name="maxxp">
<Value>950</Value>
</Int>
<Int Name="xp">
<Value>950</Value>
</Int>
<Int Name="coins">
<Value>75000</Value>
</Int>
</Variables>
</Group>
<Group Name="definition">
<Variables>
<String Name="name">
<Max>64</Max>
</String>
<String Name="gender"/>
<String Name="title"/>
<String Name="origin"/>
<String Name="profession"/>
<Bool Name="ismage"/>
<Int Name="height"/>
<Int Name="weight"/>
<Int Name="age"/>
<String Name="background"/>
<String Name="motivation"/>
<String Name="importance"/>
<String Name="fears"/>
<String Name="passions"/>
<String Name="weaknesses"/>
<String Name="optics"/>
<String Name="notes"/>
</Variables>
</Group>
<Group Name="race">
<Variables>
<String Name="id"/>
<String Name="name"/>
<Int Name="speed"/>
<Int Name="minage"/>
<Int Name="maxage"/>
<Int Name="minheight"/>
<Int Name="maxheight"/>
<Int Name="minweight"/>
<Int Name="maxweight"/>
<Int Name="healthbonus"/>
</Variables>
</Group>
<Group Name="attributes">
<Variables>
<Int Name="courage">
<Value>8</Value>
</Int>
<Int Name="intelligence">
<Value>8</Value>
</Int>
<Int Name="intuition">
<Value>8</Value>
</Int>
<Int Name="charisma">
<Value>8</Value>
</Int>
<Int Name="dexterity">
<Value>8</Value>
</Int>
<Int Name="agility">
<Value>8</Value>
</Int>
<Int Name="physique">
<Value>8</Value>
</Int>
<Int Name="strength">
<Value>8</Value>
</Int>
</Variables>
</Group>
<Group Name="talents">
<Variables>
<!-- Group Averages -->
<Int Name="bodytalents"/>
<Int Name="socialtalents"/>
<Int Name="naturetalents"/>
<Int Name="knowledgetalents"/>
<Int Name="craftingtalents"/>
<!-- Body Talents-->
<Int Name="awareness"/>
<Int Name="jugglery"/>
<Int Name="climbing"/>
<Int Name="bodycontrol"/>
<Int Name="actofstrength"/>
<Int Name="riding"/>
<Int Name="swimming"/>
<Int Name="selfcontrol"/>
<Int Name="singing"/>
<Int Name="senses"/>
<Int Name="dancing"/>
<Int Name="pickpocketing"/>
<Int Name="stealth"/>
<Int Name="carousing"/>
<!-- Social Talents -->
<Int Name="convincing"/>
<Int Name="seduction"/>
<Int Name="intimidation"/>
<Int Name="etiquette"/>
<Int Name="streetwise"/>
<Int Name="empathy"/>
<Int Name="persuasion"/>
<Int Name="disguise"/>
<Int Name="willpower"/>
<!-- Nature Talents -->
<Int Name="tracking"/>
<Int Name="ropes"/>
<Int Name="fishing"/>
<Int Name="orientation"/>
<Int Name="plants"/>
<Int Name="animals"/>
<Int Name="survival"/>
<!-- Knowledge Talents -->
<Int Name="gambling"/>
<Int Name="geography"/>
<Int Name="history"/>
<Int Name="society"/>
<Int Name="religions"/>
<Int Name="warfare"/>
<Int Name="magiclore"/>
<Int Name="mechanics"/>
<Int Name="math"/>
<Int Name="law"/>
<Int Name="legends"/>
<!-- Crafting -->
<Int Name="alchemy"/>
<Int Name="sailing"/>
<Int Name="vehicles"/>
<Int Name="trading"/>
<Int Name="treatpoison"/>
<Int Name="treatdisease"/>
<Int Name="treatsoul"/>
<Int Name="treatwounds"/>
<Int Name="woodworking"/>
<Int Name="cooking"/>
<Int Name="leatherworking"/>
<Int Name="drawing"/>
<Int Name="metalworking"/>
<Int Name="music"/>
<Int Name="lockpicking"/>
<Int Name="stoneworking"/>
<Int Name="clothworking"/>
</Variables>
</Group>
<Group Name="fight">
<Variables>
<Int Name="crossbows"><Value>6</Value></Int>
<Int Name="blowpipe"><Value>6</Value></Int>
<Int Name="bows"><Value>6</Value></Int>
<Int Name="daggers"><Value>6</Value></Int>
<Int Name="impactweapons"><Value>6</Value></Int>
<Int Name="chainweapons"><Value>6</Value></Int>
<Int Name="lances"><Value>6</Value></Int>
<Int Name="brawling"><Value>6</Value></Int>
<Int Name="shields"><Value>6</Value></Int>
<Int Name="swords"><Value>6</Value></Int>
<Int Name="throwingweapons"><Value>6</Value></Int>
</Variables>
</Group>
<Group Name="items">
<Variables>
<List Name="melee">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="damage"/>
<Int Name="qs"/>
<String Name="fighttechnique"/>
<String Name="at"/>
<String Name="pa"/>
<Int Name="slots"/>
</Variables>
</List>
<List Name="ranged">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="damage"/>
<Int Name="qs"/>
<String Name="fighttechnique"/>
<String Name="reload"/>
<Int Name="slots"/>
</Variables>
</List>
<List Name="armor">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="qs"/>
<String Name="armor"/>
<String Name="evade"/>
<Int Name="slots"/>
</Variables>
</List>
<List Name="shield">
<Variables>
<String Name="name"/>
<Int Name="cost"/>
<String Name="qs"/>
<String Name="parade"/>
<Int Name="slots"/>
</Variables>
</List>
</Variables>
</Group>
<Group Name="magic">
<Variables>
<List Name="categories">
<Variables>
<String Name="name"/>
<String Name="description"/>
<Int Name="level"/>
</Variables>
</List>
<String Name="new_name"/>
<String Name="new_description"/>
<Int Name="mana">
<Value>10</Value>
</Int>
</Variables>
</Group>
<Group Name="print">
<Variables>
<Bool Name="preprintcheck"/>
<Int Name="borderp2"/>
<Int Name="borderp1"/>
<Int Name="borderp0"/>
<Int Name="borderm1"/>
<Int Name="borderm2"/>
<Int Name="borderm3"/>
<List Name="maininventory">
<Variables>
<Int Name="slotindex"/>
<String Name="aw"/>
<String Name="gs"/>
</Variables>
</List>
</Variables>
</Group>
</Groups>
</DataStructure>