69 lines
4.2 KiB
XML
69 lines
4.2 KiB
XML
<Library Name="charlib">
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<Functions>
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<Function Name="charlib_cost_a">
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<Return>Max(1, [param.0] - 11)</Return>
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</Function>
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<Function Name="charlib_cost_b">
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<Return>Max(1, [param.0] - 11) * 2</Return>
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</Function>
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<Function Name="charlib_cost_c">
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<Return>Max(1, [param.0] - 11) * 3</Return>
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</Function>
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<Function Name="charlib_cost_d">
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<Return>Max(1, [param.0] - 11) * 4</Return>
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</Function>
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<Function Name="charlib_cost_e">
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<Return>Max(1, [param.0] - 11) * 5</Return>
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</Function>
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<Function Name="charlib_cost_f">
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<Return>Max(1, [param.0] - 11) * 6</Return>
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</Function>
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<Function Name="charlib_cost_attr">
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<Return>Max(1, [param.0] - 13) * 15</Return>
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</Function>
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<!--<Function Name="charlib_cost_b">
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<Actions>
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<Action>
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<If>[param.0] <= 12</If>
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<Do>1</Do>
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<Output>[local.cost]</Output>
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</Action>
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<Action>
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<If>[param.0] > 12</If>
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<Do>[param.0] - 11</Do>
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<Output>[local.cost]</Output>
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</Action>
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</Actions>
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<Return>[local.cost]</Return>
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</Function>-->
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<Function Name="charlib_checkpreprint">
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<Return>true</Return>
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</Function>
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<Function Name="charlib_intrinsicmagic">
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<Actions>
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<Action>
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<Do>if([data.character.attributes.courage] >= 10, 0.25, 0) + if([data.character.attributes.intelligence] >= 10, 0.25, 0) + if([data.character.attributes.intuition] >= 10, 0.25, 0) + if([data.character.attributes.charisma] >= 10, 0.25, 0) + if([data.character.attributes.dexterity] >= 10, 0.25, 0) + if([data.character.attributes.agility] >= 10, 0.25, 0) + if([data.character.attributes.physique] >= 10, 0.25, 0) + if([data.character.attributes.strength] >= 10, 0.25, 0)</Do>
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<Output>[local.sum10]</Output>
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</Action>
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<Action>
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<Do>if([data.character.attributes.courage] >= 12, 0.5, 0) + if([data.character.attributes.intelligence] >= 12, 0.5, 0) + if([data.character.attributes.intuition] >= 12, 0.5, 0) + if([data.character.attributes.charisma] >= 12, 0.5, 0) + if([data.character.attributes.dexterity] >= 12, 0.5, 0) + if([data.character.attributes.agility] >= 12, 0.5, 0) + if([data.character.attributes.physique] >= 12, 0.5, 0) + if([data.character.attributes.strength] >= 12, 0.5, 0)</Do>
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<Output>[local.sum10]</Output>
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</Action>
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<Action>
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<Do>if([data.character.attributes.courage] >= 14, 0.75, 0) + if([data.character.attributes.intelligence] >= 14, 0.75, 0) + if([data.character.attributes.intuition] >= 14, 0.75, 0) + if([data.character.attributes.charisma] >= 14, 0.75, 0) + if([data.character.attributes.dexterity] >= 14, 0.75, 0) + if([data.character.attributes.agility] >= 14, 0.75, 0) + if([data.character.attributes.physique] >= 14, 0.75, 0) + if([data.character.attributes.strength] >= 14, 0.75, 0)</Do>
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<Output>[local.sum10]</Output>
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</Action>
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<Action>
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<Do>if([data.character.attributes.courage] >= 16, 1, 0) + if([data.character.attributes.intelligence] >= 16, 1, 0) + if([data.character.attributes.intuition] >= 16, 1, 0) + if([data.character.attributes.charisma] >= 16, 1, 0) + if([data.character.attributes.dexterity] >= 16, 1, 0) + if([data.character.attributes.agility] >= 16, 1, 0) + if([data.character.attributes.physique] >= 16, 1, 0) + if([data.character.attributes.strength] >= 16, 1, 0)</Do>
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<Output>[local.sum10]</Output>
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</Action>
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<Action>
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<Do>Truncate(Min([local.sum10], 1.5) + Min([local.sum12], 2) + Min([local.sum14], 1.5) + Min([local.sum16], 1))</Do>
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<Output>[local.magic]</Output>
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</Action>
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</Actions>
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<Return>[local.magic]</Return>
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</Function>
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</Functions>
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</Library> |