charactercreator
[rule.access]
Character Creator
The Character Creation Tool
characterdata
charsettings_create
wiki/races/Races
wiki/weapons/Items
charlib
charlibcreate
charpdf
"start"
[data.character]
[rule.createcharacter]
[data.character.flow.currentPage]
[data.character.flow.currentPage]
2
[base.races.Playable]
[file.name]
[race.speed]
[file.name]
[race.minage]
[race.maxage]
[race.minweight]
[race.maxweight]
[race.minheight]
[race.maxheight]
3
3
[data.character.race.id]
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
2
3
[data.character.definition.height]
[data.character.race.minheight]
[data.character.race.maxheight]
-10
-5
-1
+1
+5
+10
[data.character.definition.weight]
[data.character.race.minweight]
[data.character.race.maxweight]
-10
-5
-1
+1
+5
+10
[data.character.definition.age]
[data.character.race.minage]
[data.character.race.maxage]
-10
-5
-1
+1
+5
+10
2
2
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
3
8
15
[data.character.attributes.courage]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.intelligence]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.intuition]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.charisma]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.dexterity]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.agility]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.physique]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
8
15
[data.character.attributes.strength]
[data.character.control.xp]
charlib_cost_attr([param.0])
8
15
-3
-1
+1
+3
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
5
[data.character.talents.awareness]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.jugglery]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.climbing]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.bodycontrol]
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.actofstrength]
0
charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.riding]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.swimming]
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.selfcontrol]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.singing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.senses]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.dancing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.pickpocketing]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.stealth]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.carousing]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
5
[data.character.talents.convincing]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.seduction]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.intimidation]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.etiquette]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.streetwise]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.empathy]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.persuasion]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.disguise]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.willpower]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
5
[data.character.talents.tracking]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility])
-3
-1
+1
+3
[data.character.talents.ropes]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.fishing]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.orientation]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.plants]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.animals]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.survival]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
5
[data.character.talents.gambling]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.geography]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.history]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.society]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.religions]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.warfare]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.magiclore]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.mechanics]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.math]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.law]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.legends]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
5
[data.character.talents.alchemy]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.sailing]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.vehicles]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.trading]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma])
-3
-1
+1
+3
[data.character.talents.treatpoison]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition])
-3
-1
+1
+3
[data.character.talents.treatdisease]
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.treatsoul]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.treatwounds]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_d([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.woodworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.cooking]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.leatherworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_b([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.drawing]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.metalworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.music]
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique])
-3
-1
+1
+3
[data.character.talents.lockpicking]
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_c([param.0])
0
charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
[data.character.talents.stoneworking]
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength])
-3
-1
+1
+3
[data.character.talents.clothworking]
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
[data.character.control.xp]
charlib_cost_a([param.0])
0
charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])
-3
-1
+1
+3
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
4
[data.character.fight.crossbows]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.blowpipe]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.bows]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_c([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.daggers]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.impactweapons]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_c([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.chainweapons]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_c([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.lances]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.brawling]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.shields]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_c([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.swords]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_c([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
[data.character.fight.throwingweapons]
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
[data.character.control.xp]
charlib_cost_b([param.0])
[data.settings.fight.minvalue]
[data.settings.fight.maxvalue]
-3
-1
+1
+3
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
[data.character.magic.categories]
true
[data.character.control.xp]
[level]
"Name"
[name]
"Beschreibung"
[description]
"Wert"
[level]
2
"Name"
[data.character.definition.name]
"Rasse"
[data.character.race.name]
"XP"
[data.character.control.xp]
"Kreuzer"
[data.character.control.coins]
3
[data.character.control.xp]
1
2500
charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma])
-10
-1
+1
+10
[data.character.items.melee]
"Name"
[name]
"QS"
[qs]
"Kosten"
[cost]
"Schaden"
[damage]
[data.character.control.coins]
[cost]
true
[data.character.items.melee]
[file.name]
[item.cost]
[weapon.damage]
1
[weapon.technique]
[weapon.at]
[weapon.pa]
[item.slots]
"Name"
[file.name]
"Kosten"
[item.cost]
"Schaden"
[weapon.damage]
[base.items.Weapons]
[data.character.control.coins]
[item.cost]
[data.character.items.ranged]
"Name"
[name]
"QS"
[qs]
"Kosten"
[cost]
"Schaden"
[damage]
[data.character.control.coins]
[cost]
true
[data.character.items.ranged]
[file.name]
[item.cost]
[ranged.damage]
1
[ranged.technique]
[ranged.reload]
[item.slots]
"Name"
[file.name]
"Kosten"
[item.cost]
"Schaden"
[ranged.damage]
[base.items.Ranged]
[data.character.control.coins]
[item.cost]
[data.character.items.armor]
"Name"
[name]
"QS"
[qs]
"Kosten"
[cost]
"Rüstung"
[armor]
[data.character.control.coins]
[cost]
true
[data.character.items.armor]
[file.name]
[item.cost]
1
[armor.armor]
[armor.evade]
[item.slots]
"Name"
[file.name]
"Kosten"
[item.cost]
"Rüstung"
[armor.armor]
[base.items.Armor]
[data.character.control.coins]
[item.cost]
[data.character.items.shield]
"Name"
[name]
"QS"
[qs]
"Kosten"
[cost]
"Parade"
[parade]
[data.character.control.coins]
[cost]
true
[data.character.items.shield]
[file.name]
[item.cost]
1
[shield.parade]
[item.slots]
"Name"
[file.name]
"Kosten"
[item.cost]
"Parade"
[shield.parade]
[base.items.Shields]
[data.character.control.coins]
[item.cost]
charlib_checkpreprint() and charlibcreate_checkpreprint()
[data.character.print.maininventory]
charlib_maininv_borders()
20
charlib_maininv([param.loop] + 1)
"charpdf"