charactercreator [rule.access] Character Creator The Character Creation Tool characterdata charsettings_create wiki/races/Races wiki/weapons/Items charlib charlibcreate charpdf "start" [data.character] [rule.createcharacter] [data.character.flow.currentPage] [data.character.flow.currentPage] 2 [data.character.definition.name] [base.races.Playable] [data.character.race.id] [file.name] [race.speed] [data.character.race.speed] [file.name] [data.character.race.name] [race.minage] [data.character.race.minage] [race.maxage] [data.character.race.maxage] [race.minweight] [data.character.race.minweight] [race.maxweight] [data.character.race.maxweight] [race.minheight] [data.character.race.minheight] [race.maxheight] [data.character.race.maxheight] [data.character.definition.ismage] 3 3 [data.character.race.id] "Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins]
2 "Persönliche Daten"
2 [data.character.definition.name] [data.character.definition.gender] [data.character.definition.title] [data.character.definition.origin] [data.character.definition.profession]
2 "Äußerliches"
3 [data.character.definition.height] [data.character.race.minheight] [data.character.race.maxheight] [data.character.definition.height] -10 -5 -1 +1 +5 +10 [data.character.definition.weight] [data.character.race.minweight] [data.character.race.maxweight] [data.character.definition.weight] -10 -5 -1 +1 +5 +10 [data.character.definition.age] [data.character.race.minage] [data.character.race.maxage] [data.character.definition.age] -10 -5 -1 +1 +5 +10 [data.character.definition.optics]
2 "Persönlichkeit"
2 [data.character.definition.background] [data.character.definition.motivation] [data.character.definition.passions] [data.character.definition.importance] [data.character.definition.fears] [data.character.definition.weaknesses]
2 "Sonstiges"
2 [data.character.definition.notes]
"Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins] 3 8 15 [data.character.attributes.courage] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.courage] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.intelligence] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.intelligence] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.intuition] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.intuition] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.charisma] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.charisma] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.dexterity] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.dexterity] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.agility] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.agility] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.physique] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.physique] 8 15 -3 -1 +1 +3 8 15 [data.character.attributes.strength] [data.character.control.xp] charlib_cost_attr([param.0]) [data.character.attributes.strength] 8 15 -3 -1 +1 +3 "Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins]
2 "Körpertalente"
5 [data.character.talents.awareness] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_d([param.0]) [data.character.talents.awareness] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.jugglery] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.jugglery] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.climbing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.climbing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.bodycontrol] 0 charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_d([param.0]) [data.character.talents.bodycontrol] 0 charlib_midval([data.character.attributes.agility], [data.character.attributes.agility], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.actofstrength] 0 charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.actofstrength] 0 charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.riding] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.riding] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.agility], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.swimming] 0 charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.swimming] 0 charlib_midval([data.character.attributes.agility], [data.character.attributes.physique], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.selfcontrol] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_d([param.0]) [data.character.talents.selfcontrol] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.singing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.singing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.senses] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.senses] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.dancing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.dancing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.charisma], [data.character.attributes.agility]) -3 -1 +1 +3 [data.character.talents.pickpocketing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.pickpocketing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.dexterity], [data.character.attributes.agility]) -3 -1 +1 +3 [data.character.talents.stealth] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.stealth] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility]) -3 -1 +1 +3 [data.character.talents.carousing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.carousing] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.physique], [data.character.attributes.strength]) -3 -1 +1 +3
2 "Gesellschaftstalente"
5 [data.character.talents.convincing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.convincing] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.seduction] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.seduction] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.charisma], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.intimidation] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.intimidation] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.etiquette] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.etiquette] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.streetwise] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.streetwise] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.empathy] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.empathy] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.persuasion] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.persuasion] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.disguise] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.disguise] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.agility]) -3 -1 +1 +3 [data.character.talents.willpower] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_d([param.0]) [data.character.talents.willpower] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3
2 "Naturtalent"
5 [data.character.talents.tracking] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.tracking] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.agility]) -3 -1 +1 +3 [data.character.talents.ropes] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.ropes] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.fishing] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.fishing] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.orientation] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.orientation] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.plants] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.plants] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.animals] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.animals] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.courage], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.survival] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.survival] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.physique]) -3 -1 +1 +3
2 "Wissenstalente"
5 [data.character.talents.gambling] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.gambling] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.geography] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.geography] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.history] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.history] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.society] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.society] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.religions] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.religions] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.warfare] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.warfare] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.magiclore] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.magiclore] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.mechanics] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.mechanics] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.math] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.math] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.law] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.law] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.legends] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.legends] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3
2 "Handwerkstalente"
5 [data.character.talents.alchemy] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.alchemy] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.sailing] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.sailing] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.vehicles] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.vehicles] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.trading] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.trading] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.charisma]) -3 -1 +1 +3 [data.character.talents.treatpoison] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.treatpoison] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.intuition]) -3 -1 +1 +3 [data.character.talents.treatdisease] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.treatdisease] 0 charlib_midval([data.character.attributes.courage], [data.character.attributes.intuition], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.treatsoul] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.treatsoul] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.charisma], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.treatwounds] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_d([param.0]) [data.character.talents.treatwounds] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.woodworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.woodworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.cooking] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.cooking] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.leatherworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_b([param.0]) [data.character.talents.leatherworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.agility], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.drawing] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.drawing] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.metalworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.metalworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.physique], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.music] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.music] 0 charlib_midval([data.character.attributes.charisma], [data.character.attributes.dexterity], [data.character.attributes.physique]) -3 -1 +1 +3 [data.character.talents.lockpicking] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_c([param.0]) [data.character.talents.lockpicking] 0 charlib_midval([data.character.attributes.intuition], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) -3 -1 +1 +3 [data.character.talents.stoneworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.stoneworking] 0 charlib_midval([data.character.attributes.dexterity], [data.character.attributes.dexterity], [data.character.attributes.strength]) -3 -1 +1 +3 [data.character.talents.clothworking] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) [data.character.control.xp] charlib_cost_a([param.0]) [data.character.talents.clothworking] 0 charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity]) -3 -1 +1 +3
"Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins] 4 [data.character.fight.crossbows] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.crossbows] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.blowpipe] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.blowpipe] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.bows] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_c([param.0]) [data.character.fight.bows] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.daggers] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.daggers] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.impactweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_c([param.0]) [data.character.fight.impactweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.chainweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_c([param.0]) [data.character.fight.chainweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.lances] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.lances] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.brawling] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.brawling] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.shields] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_c([param.0]) [data.character.fight.shields] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.swords] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_c([param.0]) [data.character.fight.swords] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 [data.character.fight.throwingweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] [data.character.control.xp] charlib_cost_b([param.0]) [data.character.fight.throwingweapons] [data.settings.fight.minvalue] [data.settings.fight.maxvalue] -3 -1 +1 +3 "Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins] [data.character.magic.categories] true [data.character.control.xp] [level] "Name" [name] "Beschreibung" [description] "Wert" [level] 2 [data.character.magic.new_name] [data.character.magic.new_description] "Name" [data.character.definition.name] "Rasse" [data.character.race.name] "XP" [data.character.control.xp] "Kreuzer" [data.character.control.coins]
2 "Geld"
3 [data.character.control.xp] 1 2500 [data.character.control.coins] charlib_midval([data.character.attributes.courage], [data.character.attributes.intelligence], [data.character.attributes.charisma]) -10 -1 +1 +10
2 "Nahkampfwaffen"
[data.character.items.melee] "Name" [name] "QS" [qs] "Kosten" [cost] "Schaden" [damage] [data.character.control.coins] [cost] true [data.character.items.melee] [file.name] [name] [item.cost] [cost] [weapon.damage] [damage] 1 [qs] [weapon.technique] [fighttechnique] [weapon.at] [at] [weapon.pa] [pa] [item.slots] [slots] "Name" [file.name] "Kosten" [item.cost] "Schaden" [weapon.damage] [base.items.Weapons] [data.character.control.coins] [item.cost]
2 "Fernkampfwaffen"
[data.character.items.ranged] "Name" [name] "QS" [qs] "Kosten" [cost] "Schaden" [damage] [data.character.control.coins] [cost] true [data.character.items.ranged] [file.name] [name] [item.cost] [cost] [ranged.damage] [damage] 1 [qs] [ranged.technique] [fighttechnique] [ranged.reload] [reload] [item.slots] [slots] "Name" [file.name] "Kosten" [item.cost] "Schaden" [ranged.damage] [base.items.Ranged] [data.character.control.coins] [item.cost]
2 "Rüstung"
[data.character.items.armor] "Name" [name] "QS" [qs] "Kosten" [cost] "Rüstung" [armor] [data.character.control.coins] [cost] true [data.character.items.armor] [file.name] [name] [item.cost] [cost] 1 [qs] [armor.armor] [armor] [armor.evade] [evade] [item.slots] [slots] "Name" [file.name] "Kosten" [item.cost] "Rüstung" [armor.armor] [base.items.Armor] [data.character.control.coins] [item.cost]
2 "Schilde"
[data.character.items.shield] "Name" [name] "QS" [qs] "Kosten" [cost] "Parade" [parade] [data.character.control.coins] [cost] true [data.character.items.shield] [file.name] [name] [item.cost] [cost] 1 [qs] [shield.parade] [parade] [item.slots] [slots] "Name" [file.name] "Kosten" [item.cost] "Parade" [shield.parade] [base.items.Shields] [data.character.control.coins] [item.cost]
charlib_checkpreprint() and charlibcreate_checkpreprint() [data.character.print.preprintcheck] [data.character.print.maininventory] charlib_maininv_borders() 20 charlib_maininv([param.loop] + 1) "charpdf"