Update character PDF XML: adjust colors, refine styles, and improve label alignment for layout consistency

This commit is contained in:
Florian 2026-05-15 16:08:38 +02:00
parent 55c53f612a
commit 893540ae36

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@ -32,13 +32,13 @@
<BorderColor>9900cc</BorderColor> <BorderColor>9900cc</BorderColor>
</Style> </Style>
<Style Name="Intuition"> <Style Name="Intuition">
<BorderColor>22CC44</BorderColor> <BorderColor>00BB22</BorderColor>
</Style> </Style>
<Style Name="Charisma"> <Style Name="Charisma">
<BorderColor>000000</BorderColor> <BorderColor>000000</BorderColor>
</Style> </Style>
<Style Name="Dexterity"> <Style Name="Dexterity">
<BorderColor>b3b300</BorderColor> <BorderColor>FFD600</BorderColor>
</Style> </Style>
<Style Name="Agility"> <Style Name="Agility">
<BorderColor>0000ff</BorderColor> <BorderColor>0000ff</BorderColor>
@ -56,13 +56,13 @@
<FontColor>9900cc</FontColor> <FontColor>9900cc</FontColor>
</Style> </Style>
<Style Name="IntuitionText" Recursive="true"> <Style Name="IntuitionText" Recursive="true">
<FontColor>22CC44</FontColor> <FontColor>00BB22</FontColor>
</Style> </Style>
<Style Name="CharismaText" Recursive="true"> <Style Name="CharismaText" Recursive="true">
<FontColor>000000</FontColor> <FontColor>000000</FontColor>
</Style> </Style>
<Style Name="DexterityText" Recursive="true"> <Style Name="DexterityText" Recursive="true">
<FontColor>b3b300</FontColor> <FontColor>FFD600</FontColor>
</Style> </Style>
<Style Name="AgilityText" Recursive="true"> <Style Name="AgilityText" Recursive="true">
<FontColor>0000ff</FontColor> <FontColor>0000ff</FontColor>
@ -157,11 +157,14 @@
<Border>1</Border> <Border>1</Border>
</Style> </Style>
<Style Name="GapChildren"> <Style Name="GapChildren">
<Margin>1</Margin> <Margin>2</Margin>
</Style> </Style>
<Style Name="BiggerLowerBorder"> <Style Name="BiggerLowerBorder">
<BorderBottom>3</BorderBottom> <BorderBottom>3</BorderBottom>
</Style> </Style>
<Style Name="HLeft">
<HAlign>left</HAlign>
</Style>
</Styles> </Styles>
<Pages> <Pages>
<!-- Profile/Persönliche Daten --> <!-- Profile/Persönliche Daten -->
@ -3211,8 +3214,6 @@
</Content> </Content>
</TableLayout> </TableLayout>
<TableLayout Styles="SpacerS;TableChildren;Centered"> <TableLayout Styles="SpacerS;TableChildren;Centered">
<Columns> <Columns>
<Column> <Column>
@ -3489,7 +3490,7 @@
<Text>"PA"</Text> <Text>"PA"</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Armbrüste"</Text> <Text>"Armbrüste"</Text>
</Label> </Label>
<Label> <Label>
@ -3502,7 +3503,7 @@
<Text>"-"</Text> <Text>"-"</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Blasrohre"</Text> <Text>"Blasrohre"</Text>
</Label> </Label>
<Label> <Label>
@ -3515,7 +3516,7 @@
<Text>"-"</Text> <Text>"-"</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Bögen"</Text> <Text>"Bögen"</Text>
</Label> </Label>
<Label> <Label>
@ -3528,7 +3529,7 @@
<Text>"-"</Text> <Text>"-"</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Dolche"</Text> <Text>"Dolche"</Text>
</Label> </Label>
<Label> <Label>
@ -3541,7 +3542,7 @@
<Text>charlib_daggers_pa()</Text> <Text>charlib_daggers_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Hiebwaffen"</Text> <Text>"Hiebwaffen"</Text>
</Label> </Label>
<Label> <Label>
@ -3554,7 +3555,7 @@
<Text>charlib_impactweapons_pa()</Text> <Text>charlib_impactweapons_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Kettenwaffen"</Text> <Text>"Kettenwaffen"</Text>
</Label> </Label>
<Label> <Label>
@ -3567,7 +3568,7 @@
<Text>charlib_chainweapons_pa()</Text> <Text>charlib_chainweapons_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Lanzen"</Text> <Text>"Lanzen"</Text>
</Label> </Label>
<Label> <Label>
@ -3580,7 +3581,7 @@
<Text>charlib_lances_pa()</Text> <Text>charlib_lances_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Raufen"</Text> <Text>"Raufen"</Text>
</Label> </Label>
<Label> <Label>
@ -3593,7 +3594,7 @@
<Text>charlib_brawling_pa()</Text> <Text>charlib_brawling_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Schilde"</Text> <Text>"Schilde"</Text>
</Label> </Label>
<Label> <Label>
@ -3606,7 +3607,7 @@
<Text>charlib_shields_pa()</Text> <Text>charlib_shields_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Schwerter"</Text> <Text>"Schwerter"</Text>
</Label> </Label>
<Label> <Label>
@ -3619,7 +3620,7 @@
<Text>charlib_swords_pa()</Text> <Text>charlib_swords_pa()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Wurfwaffen"</Text> <Text>"Wurfwaffen"</Text>
</Label> </Label>
<Label> <Label>
@ -3652,43 +3653,46 @@
<Text>""</Text> <Text>""</Text>
</Label> </Label>
<Label Styles="Bold"> <Label Styles="Bold;HLeft">
<Text>"Aktuelle Lebensenergie"</Text> <Text>"Aktuelle Lebensenergie"</Text>
</Label> </Label>
<Label> <Label>
<Text>""</Text> <Text>""</Text>
</Label> </Label>
<Label Styles="Bold;BiggerLowerBorder"> <Label Styles="Bold;BiggerLowerBorder;HLeft">
<Text>"Nahtoderfahrungen"</Text> <Text>"Nahtoderfahrungen"</Text>
</Label> </Label>
<Label Styles="BiggerLowerBorder"> <Label Styles="BiggerLowerBorder">
<Text>""</Text> <Text>""</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"Maximal"</Text> <Text>"Maximal"</Text>
</Label> </Label>
<Label> <Label>
<Text>charlib_maxhp()</Text> <Text>charlib_maxhp()</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"1/2 Verloren (+1 Schmerz)</Text> <Text>"1/2 Verloren
(+1 Schmerz)"</Text>
</Label> </Label>
<Label> <Label>
<Text>charlib_maxhp() / 2</Text> <Text>charlib_maxhp() / 2</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"3/4 Verloren (+1 Schmerz)"</Text> <Text>"3/4 Verloren
(+1 Schmerz)"</Text>
</Label> </Label>
<Label> <Label>
<Text>charlib_maxhp() / 4</Text> <Text>charlib_maxhp() / 4</Text>
</Label> </Label>
<Label> <Label Styles="HLeft">
<Text>"0 oder weniger (Im Sterben liegend)"</Text> <Text>"0 oder weniger
(Im Sterben liegend)"</Text>
</Label> </Label>
<Label> <Label>
<Text>0</Text> <Text>0</Text>