Update Magic Page and PDF Generation
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9e4584309a
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@ -5596,6 +5596,9 @@
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</RowLayout>
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</RowLayout>
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</Header>
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</Header>
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<Body>
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<Body>
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<ColumnLayout>
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<RowLayout Styles="Page">
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<RowLayout Styles="Page">
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<Relative>true</Relative>
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<Relative>true</Relative>
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<Content>
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<Content>
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@ -5861,6 +5864,9 @@
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</Content>
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</Content>
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</ColumnLayout>
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</ColumnLayout>
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</Content>
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</RowLayout>
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<Label Styles="InventoryHeader">
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<Label Styles="InventoryHeader">
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<Text>"Magiekategorien"</Text>
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<Text>"Magiekategorien"</Text>
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</Label>
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</Label>
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@ -5931,8 +5937,8 @@
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</Content>
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</Content>
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</TableLayout>
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</TableLayout>
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</Content>
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</ColumnLayout>
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</RowLayout>
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</Body>
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</Body>
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</Page>
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</Page>
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</Pages>
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</Pages>
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@ -125,15 +125,15 @@
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<Text>"Weiter"</Text>
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<Text>"Weiter"</Text>
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<OnClick>
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<OnClick>
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<Action>
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<Action>
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<Do>Truncate([data.character.race.minheight] + [data.character.race.maxheight] / 2)</Do>
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<Do>Truncate(([data.character.race.minheight] + [data.character.race.maxheight]) / 2)</Do>
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<Output>[data.character.definition.height]</Output>
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<Output>[data.character.definition.height]</Output>
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</Action>
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</Action>
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<Action>
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<Action>
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<Do>Truncate([data.character.race.minweight] + [data.character.race.maxweight] / 2)</Do>
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<Do>Truncate(([data.character.race.minweight] + [data.character.race.maxweight]) / 2)</Do>
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<Output>[data.character.definition.weight]</Output>
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<Output>[data.character.definition.weight]</Output>
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</Action>
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</Action>
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<Action>
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<Action>
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<Do>Truncate([data.character.race.minage] + [data.character.race.maxage] / 2)</Do>
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<Do>Truncate(([data.character.race.minage] + [data.character.race.maxage]) / 2)</Do>
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<Output>[data.character.definition.age]</Output>
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<Output>[data.character.definition.age]</Output>
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</Action>
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</Action>
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<Action>
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<Action>
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