Fix Talents
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4ff0a8cec3
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563b1a410f
@ -778,14 +778,14 @@
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</Content>
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</Content>
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</HorizontalContainer>
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</HorizontalContainer>
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<ValueAndBorders>
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<ValueAndBorders>
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<Value>[data.character.talents.jugglery]</Value>
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<Value>[data.character.talents.climbing]</Value>
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<LowerBorder>0</LowerBorder>
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<LowerBorder>0</LowerBorder>
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<UpperBorder>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</UpperBorder>
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<UpperBorder>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</UpperBorder>
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</ValueAndBorders>
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</ValueAndBorders>
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<ValueButtons>
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<ValueButtons>
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<Budget>[data.character.control.xp]</Budget>
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_a([param.0])</Cost>
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<Cost>charlib_cost_a([param.0])</Cost>
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<Output>[data.character.talents.jugglery]</Output>
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<Output>[data.character.talents.climbing]</Output>
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<Min>0</Min>
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<Min>0</Min>
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<Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</Max>
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<Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</Max>
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<Buttons>
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<Buttons>
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@ -869,7 +869,7 @@
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<ValueButtons>
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<ValueButtons>
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<Budget>[data.character.control.xp]</Budget>
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_b([param.0])</Cost>
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<Cost>charlib_cost_b([param.0])</Cost>
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<Output>[data.character.talents.jugglery]</Output>
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<Output>[data.character.talents.actofstrength]</Output>
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<Min>0</Min>
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<Min>0</Min>
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<Max>charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])</Max>
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<Max>charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])</Max>
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<Buttons>
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<Buttons>
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@ -1816,7 +1816,7 @@
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</Content>
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</Content>
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</HorizontalContainer>
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</HorizontalContainer>
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<ValueAndBorders>
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<ValueAndBorders>
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<Value>[data.character.talents.orientatino]</Value>
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<Value>[data.character.talents.orientation]</Value>
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<LowerBorder>0</LowerBorder>
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<LowerBorder>0</LowerBorder>
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<UpperBorder>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])</UpperBorder>
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<UpperBorder>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])</UpperBorder>
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</ValueAndBorders>
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</ValueAndBorders>
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@ -2781,7 +2781,7 @@
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<ValueButtons>
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<ValueButtons>
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<Budget>[data.character.control.xp]</Budget>
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_d([param.0])</Cost>
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<Cost>charlib_cost_d([param.0])</Cost>
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<Output>[data.character.talents.disguise]</Output>
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<Output>[data.character.talents.treatwounds]</Output>
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<Min>0</Min>
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<Min>0</Min>
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<Max>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])</Max>
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<Max>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])</Max>
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<Buttons>
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<Buttons>
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