Fix Talents

This commit is contained in:
Florian 2026-04-28 16:04:31 +02:00
parent 4ff0a8cec3
commit 563b1a410f

View File

@ -778,14 +778,14 @@
</Content> </Content>
</HorizontalContainer> </HorizontalContainer>
<ValueAndBorders> <ValueAndBorders>
<Value>[data.character.talents.jugglery]</Value> <Value>[data.character.talents.climbing]</Value>
<LowerBorder>0</LowerBorder> <LowerBorder>0</LowerBorder>
<UpperBorder>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</UpperBorder> <UpperBorder>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</UpperBorder>
</ValueAndBorders> </ValueAndBorders>
<ValueButtons> <ValueButtons>
<Budget>[data.character.control.xp]</Budget> <Budget>[data.character.control.xp]</Budget>
<Cost>charlib_cost_a([param.0])</Cost> <Cost>charlib_cost_a([param.0])</Cost>
<Output>[data.character.talents.jugglery]</Output> <Output>[data.character.talents.climbing]</Output>
<Min>0</Min> <Min>0</Min>
<Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</Max> <Max>charlib_midval([data.character.attributes.courage], [data.character.attributes.agility], [data.character.attributes.strength])</Max>
<Buttons> <Buttons>
@ -869,7 +869,7 @@
<ValueButtons> <ValueButtons>
<Budget>[data.character.control.xp]</Budget> <Budget>[data.character.control.xp]</Budget>
<Cost>charlib_cost_b([param.0])</Cost> <Cost>charlib_cost_b([param.0])</Cost>
<Output>[data.character.talents.jugglery]</Output> <Output>[data.character.talents.actofstrength]</Output>
<Min>0</Min> <Min>0</Min>
<Max>charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])</Max> <Max>charlib_midval([data.character.attributes.physique], [data.character.attributes.strength], [data.character.attributes.strength])</Max>
<Buttons> <Buttons>
@ -1816,7 +1816,7 @@
</Content> </Content>
</HorizontalContainer> </HorizontalContainer>
<ValueAndBorders> <ValueAndBorders>
<Value>[data.character.talents.orientatino]</Value> <Value>[data.character.talents.orientation]</Value>
<LowerBorder>0</LowerBorder> <LowerBorder>0</LowerBorder>
<UpperBorder>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])</UpperBorder> <UpperBorder>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.intuition], [data.character.attributes.intuition])</UpperBorder>
</ValueAndBorders> </ValueAndBorders>
@ -2781,7 +2781,7 @@
<ValueButtons> <ValueButtons>
<Budget>[data.character.control.xp]</Budget> <Budget>[data.character.control.xp]</Budget>
<Cost>charlib_cost_d([param.0])</Cost> <Cost>charlib_cost_d([param.0])</Cost>
<Output>[data.character.talents.disguise]</Output> <Output>[data.character.talents.treatwounds]</Output>
<Min>0</Min> <Min>0</Min>
<Max>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])</Max> <Max>charlib_midval([data.character.attributes.intelligence], [data.character.attributes.dexterity], [data.character.attributes.dexterity])</Max>
<Buttons> <Buttons>