ValueButtons Min/Max
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@ -316,6 +316,22 @@
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<Cols>3</Cols>
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<Content>
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<!-- Summary Row -->
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<Label>
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<Text>"Gesamt"</Text>
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</Label>
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<HorizontalContainer>
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<Content>
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<Label>
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<Text>[data.character.attributes.courage] + [data.character.attributes.intelligence] + [data.character.attributes.intuition] + [data.character.attributes.charisma] + [data.character.attributes.dexterity] + [data.character.attributes.agility] + [data.character.attributes.physique] + [data.character.attributes.strength]</Text>
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</Label>
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<Label>
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<Text>/100</Text>
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</Label>
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</Content>
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</HorizontalContainer>
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<Empty/>
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<!-- Courage/Mut -->
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<Label>
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<Text>"Mut"</Text>
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@ -329,6 +345,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.courage]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -358,6 +376,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.intelligence]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -387,6 +407,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.intuition]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -416,6 +438,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.charisma]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -445,6 +469,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.dexterity]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -474,6 +500,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.agility]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -503,6 +531,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.physique]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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@ -532,6 +562,8 @@
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<Budget>[data.character.control.xp]</Budget>
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<Cost>charlib_cost_attr([param.0])</Cost>
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<Output>[data.character.attributes.strength]</Output>
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<Min>8</Min>
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<Max>15</Max>
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<Buttons>
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<ValueButton>
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<Value>-3</Value>
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